package net.minecraft.client.renderer.entity;

import net.minecraft.client.model.ModelLeashKnot;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLeashKnot;
import net.minecraft.util.ResourceLocation;

public class RenderLeashKnot extends Render
{
    private static final ResourceLocation leashKnotTextures = new ResourceLocation("textures/entity/lead_knot.png");
    private ModelLeashKnot leashKnotModel = new ModelLeashKnot();

    public RenderLeashKnot(RenderManager p_i46158_1_)
    {
        super(p_i46158_1_);
    }

    public void func_180559_a(EntityLeashKnot p_180559_1_, double p_180559_2_, double p_180559_4_, double p_180559_6_, float p_180559_8_, float p_180559_9_)
    {
        GlStateManager.pushMatrix();
        GlStateManager.disableCull();
        GlStateManager.translate((float)p_180559_2_, (float)p_180559_4_, (float)p_180559_6_);
        float var10 = 0.0625F;
        GlStateManager.enableRescaleNormal();
        GlStateManager.scale(-1.0F, -1.0F, 1.0F);
        GlStateManager.enableAlpha();
        this.bindEntityTexture(p_180559_1_);
        this.leashKnotModel.render(p_180559_1_, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, var10);
        GlStateManager.popMatrix();
        super.doRender(p_180559_1_, p_180559_2_, p_180559_4_, p_180559_6_, p_180559_8_, p_180559_9_);
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    protected ResourceLocation getEntityTexture(EntityLeashKnot p_110775_1_)
    {
        return leashKnotTextures;
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    protected ResourceLocation getEntityTexture(Entity p_110775_1_)
    {
        return this.getEntityTexture((EntityLeashKnot)p_110775_1_);
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
     */
    public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
    {
        this.func_180559_a((EntityLeashKnot)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
    }
}
