package net.minecraft.client.renderer.entity;

import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.client.model.ModelEnderman;
import net.minecraft.client.renderer.entity.layers.LayerEndermanEyes;
import net.minecraft.client.renderer.entity.layers.LayerHeldBlock;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.EntityEnderman;
import net.minecraft.util.ResourceLocation;

public class RenderEnderman extends RenderLiving
{
    private static final ResourceLocation endermanTextures = new ResourceLocation("textures/entity/enderman/enderman.png");

    /** The model of the enderman */
    private ModelEnderman endermanModel;
    private Random rnd = new Random();

    public RenderEnderman(RenderManager p_i46182_1_)
    {
        super(p_i46182_1_, new ModelEnderman(0.0F), 0.5F);
        this.endermanModel = (ModelEnderman)super.mainModel;
        this.addLayer(new LayerEndermanEyes(this));
        this.addLayer(new LayerHeldBlock(this));
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
     */
    public void doRender(EntityEnderman p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
    {
        this.endermanModel.isCarrying = p_76986_1_.func_175489_ck().getBlock().getMaterial() != Material.air;
        this.endermanModel.isAttacking = p_76986_1_.isScreaming();

        if (p_76986_1_.isScreaming())
        {
            double var10 = 0.02D;
            p_76986_2_ += this.rnd.nextGaussian() * var10;
            p_76986_6_ += this.rnd.nextGaussian() * var10;
        }

        super.doRender((EntityLiving)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
    }

    protected ResourceLocation func_180573_a(EntityEnderman p_180573_1_)
    {
        return endermanTextures;
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
     */
    public void doRender(EntityLiving p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
    {
        this.doRender((EntityEnderman)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
     */
    public void doRender(EntityLivingBase p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
    {
        this.doRender((EntityEnderman)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    protected ResourceLocation getEntityTexture(Entity p_110775_1_)
    {
        return this.func_180573_a((EntityEnderman)p_110775_1_);
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
     */
    public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
    {
        this.doRender((EntityEnderman)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
    }
}
