gear we sleep 2 set nullvar $m_city.actionFactory.getEquipmenttechCommands().cancelResearch(m_city.castle.id)$ sleep 3 gear shi sleep 2 set nullvar $m_city.actionFactory.getEquipmenttechCommands().cancelResearch(m_city.castle.id)$ sleep 3 gear ne sleep 2 set nullvar $m_city.actionFactory.getEquipmenttechCommands().cancelResearch(m_city.castle.id)$ sleep 3 gear cha sleep 2 set nullvar $m_city.actionFactory.getEquipmenttechCommands().cancelResearch(m_city.castle.id)$ sleep 3 gear ri sleep 2 set nullvar $m_city.actionFactory.getEquipmenttechCommands().cancelResearch(m_city.castle.id)$ sleep 3 gear he sleep 2 set nullvar $m_city.actionFactory.getEquipmenttechCommands().cancelResearch(m_city.castle.id)$ sleep 3 gear sho sleep 2 set nullvar $m_city.actionFactory.getEquipmenttechCommands().cancelResearch(m_city.castle.id)$ sleep 3 gear che sleep 2 set nullvar $m_city.actionFactory.getEquipmenttechCommands().cancelResearch(m_city.castle.id)$ sleep 3 gear ba sleep 2 set nullvar $m_city.actionFactory.getEquipmenttechCommands().cancelResearch(m_city.castle.id)$ sleep 3 gear ga sleep 2 set nullvar $m_city.actionFactory.getEquipmenttechCommands().cancelResearch(m_city.castle.id)$ sleep 3 gear be sleep 2 set nullvar $m_city.actionFactory.getEquipmenttechCommands().cancelResearch(m_city.castle.id)$ sleep 3 gear le sleep 2 set nullvar $m_city.actionFactory.getEquipmenttechCommands().cancelResearch(m_city.castle.id)$ sleep 3 gear fo sleep 2 set nullvar $m_city.actionFactory.getEquipmenttechCommands().cancelResearch(m_city.castle.id)$ sleep 3 gear mo sleep 2 set nullvar $m_city.actionFactory.getEquipmenttechCommands().cancelResearch(m_city.castle.id)$ sleep 3 loop 10